Each level has a certain theme to it and most of them differ from the 16-bit game. All the sprites are well detailed and have a classic Disney feel to them with cartoony and expressive faces and animations. All in all the game consists of only 6 stages and 7 bosses, so it's a somewhat short romp for a platformer of the time.Ĭastle of Illusion looks good, so good that if a Mega Drive version didn't exist people might even mistake it for a 16-bit game just looking at the screenshots. This adds a light exploration element to the game that was further developed later on for the sequel, Land of Illusion. One interesting feature of the game is the inclusion of locked doors for which a key has to be found. It even features a practice mode of the first three levels for the really little ones. Being a Disney game, it is geared towards a younger audience and so it shouldn't be too much of a hassle to get through. You go from level to level, jumping on or throwing blocks at enemies, avoiding obstacles and collecting power ups in the form of gold coins, extra lives and cakes that replenish your health, and there are secret rooms scattered throughout the game in which you can find special stars that increase your health bar. The Castle of Illusion! *dramatic overture and cracks of lightning* Well folks, this is a platformer from 1990 and so it can get away with such a generic excuse for a storyline as long as it delivers in other areas.Ĭastle of Illusion is a typical platformer with all the usual ingredients of a game in this genre. Only after the scene ends does he come to his senses and decides to go save her from Mizrabels hiding place. All of a sudden, the jealous and evil witch Mizrabel appears and snatches Minnie away while Mickey stands there frozen, seemingly too shocked to do anything about it. As the game begins we see Mickey and Minnie frolicking through a meadow on a bright and sunny day in Disney land.
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